Dungeons dragons 4th edition core rulebook collection box set




















The vast array of powers can slow combat, and there is considerable bookkeeping of what has been used, but overall, the system is clean and straightforward. Gone is experience tables by class went away in 3rd , experience for treasure acquired, experience for roleplaying well. Difficulties now can be assigned to skill challenges based upn the target numbers needed, and used as direct measures of an encounter's difficulty. Damages and Hitpoints are higher than prior editions, and healing much faster; damage represents far less damage to flesh and far more accumulation of combat Fatigue.

Gone are the distinctions of how different character types gain their magic; all character have powers, which while defined as to source, are handled much the same. Also gone is the helplessness of low level spell-casters: all classes have at-will powers, and wizards are no exception. For those looking for an "Old-School" feel, the "gee-whiz" factor of all the powers will be a distraction. For those looking for a combat centered ruleset that repays tactical thinking, and has anime and CCG overtones, this is it.

Combat is less abstract, and far more tactical. The game is written to teach itself, and may be off-putting to grognards, but it is a fairly solid ruleset. Bottom Line: Solid writing, suitable for new players, radical departure from prior editions, tactical combat focus permeates ruleset.

I've actually read these books cover-to-cover and have found the experience quite enjoyable. So far, I haven't actually been in or run an adventure using the 4th ed. First, all three of the core books are very well written. The artwork used in the books i s excellent as well.

The content is well-organized and clearly presented using tables and short paragraphs. The part that I find particularly interesting is that the 4th ed. Sure, a good dungeon master includes puzzles and role-playing situations that are critical to the story, but the bottom line has always been encounters. The older rule sets gave non-combat options such as "survival" skill or whatnot, but they seemed haphazardly thrown in to make the role-players happy. Many adventures degenerated into slugfests to see how many critters you could kill before dying.

In this edition, the designers go out of their way to explain how to run non-combat "encounters" so that they're every bit as interesting and challenging as combat. The designers also made the game almost "formulaic". If, as a DM, you want to build an encounter, you simply determine the party's average level.

Then, you find how many experience points XPs an encounter of that level would be worth. From there, you plug in monsters, traps, hazards and treasures that would add up to that XP amount. That's it. It's really quite ingenious and makes designing challenging and interesting encounters very easy.

Much easier than in the past, at least. In addition to the design ease, 4th edition also took a strategic look at combat. Combat-types fighters, rangers, paladins, clerics would dominate the game in early levels. Once characters got around th level, the magic users and rogues would start to earn their keep. Then by 10th level or so, the combat-types' only roles were to keep the critters off the spellcasters, who would then nuke the entire room with spells. With the new edition's rules and class structure, game balance appears to have been well-leveled out.

Everyone has a defined role that they're best suited for, but those roles are inter-dependent on the other characters. Christopher Tardiff. Pete Venters. Franz Vohwinkel. Eva Widermann. Jim Zubkavich. Wizards of the Coast. Fans: 17 Become a Fan. Record a Play. Nick: Slip Case. Size: Description Edit History. More Information Edit History. This page does not exist. You can edit this page to create it. Category: Language:. No Files Found. Linked Items. The Geek Gazette Issue 5 - Feb A consideration of the 4e rumors, facts, and direction.

The Geek Gazette Issue 6 - Apr The Geek Gazette Issue 8 - Aug The Geek Gazette Issue 10 - Jan Silver Gryphon Monthly Issue 1 - Oct Game Weight: 3. Tags separate by space :. User Information. Add a copy to your collection Record information Record a play. Average Rating: 6. Browse 3 Images » wrong image? Publisher: Wizards of the Coast. Year: Slip Case. Product Code: ISBN View Corrections Link Image. No items found.

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