The goals are still free-form in a rather tramlined sort of way - set up a business, get on the council, give presents to some peasant until they let you get on top. Then put the freeloading pregnant tart to work in the shop. Rinse and. You can be an alchemist, scholar or robber, too, if you get off on being mental, clever or a git.
It's ambitious and quirky, and it does offer some reward if you've got the patience. But it looks fairly dated, and is only really for the devotee of life-sim games, feeling as it does like a semi-precious curiosity.
It's well translated, though. A strategy title that encompasses over years of history, Europa allows the player to control a family dynasty from humble beginnings to the heights of power and prestige in one of 15th century Europe's five major cities. Gameplay is solid on all accounts. The built-in tutorial is a must, as there is a bit of a learning curve in the control set. Once controls become familiar, though, gameplay is a snap, and very intuitive. The obvious purpose of the game is to grow, and Europa allows extensive options in how you would like your character and later generations to grow.
Interested in a trade? There are many options, from woodwork to money lending, or you can be on the outside of the law as a robber baron or master thief. Join the clergy, or involve yourself in intrigues of city life, the options are all there. Europa also breaks the mold of strategy as far as multimedia is concerned. It also means, conceivably, that you could play The Guild forever. Each round in the game is the equivalent of a year and takes about ten minutes, and characters usually live until they're around So just playing one generation might take a few hours, and if you really get into a dynasty you could be playing it for weeks.
That makes The Guild an intriguing game, and it's also addictive because there's always something coming up, whether it be a marriage or a death or a promotion or an upgrade you've been saving up for. The problem is that 4HEAD Studios maybe bit off more than they could chew with the game, because there are all sorts of rough edges to deal with.
For example, combat in the game is atrocious, as if 4HEAD Studios had never heard of let alone played a real-time strategy game, and it means playing a combat oriented profession, like the guardsman or the robber, isn't a lot of fun. The interface isn't especially friendly or informative, either. The Guild is a game that could be played almost entirely through menus, but for some reason it employs an ugly 3D engine for everything, and that just slows things down.
For example, each room in a business has hotspots in it that allow you to do things, but if you want to hire a new apprentice, you have to go to the room with the "roster" hotspot, pan around the room until you find the hotspot, and then click on it to bring up the hiring menu.
That's a lot of work for something that in other games would just be a keystroke away. The AI just can't handle the job, often manufacturing the least profitable products it can find, and while you can use the AI if you want to manage your businesses, the computer-controlled families have to use it, and so no matter what difficulty setting you play on, eventually you're going to win easily.
For my games, I usually blow past the other families by my second generation, and after that The Guild gets boring to play. The Guild is an interesting "near-miss" game. You might want to try it out regardless, just because it's so different than anything else out there. How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:.
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