To enter City Overview mode press space bar or zoom out as far as possible with the mouse wheel. To exit City Overview mode press space bar again or zoom in with the mouse wheel". Per page: 15 30 Date Posted: 13 Oct, pm. Posts: 4. Discussions Rules and Guidelines. Hard disk version wont add to steam. Does this game work with windows 10? Keep me logged in on this device Forgot your username or password?
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Is this game relevant to you? Sign In or Open in Steam. Download Demo. Languages :. English and 2 more. Publisher: Kalypso Media Digital. Franchise: Grand Ages. Share Embed. Read Critic Reviews. Add to Cart. Package info. Bundle info. Add to Account. View Community Hub. Grand Ages: Rome is the sequel to the best-selling strategy game Imperium Romanum.
As Governor of a Roman Province in the time-honoured Roman Empire, its fortune very much lies in your hands. Defend yourself against barbarian tribes, trade with other cultures, build a wealthy economic environment and fullfil the needs of your people in a huge single player campaign! If the notification icon is ignored for a certain period of time it may disappear.
Information Buttons and Overlays Clicking on the top information bar activates the Information Buttons. Each of these buttons provides useful information about different aspects of your city. Houses The number of houses built in the city. Clicking activates the Houses overlay, colorizing houses in the city according the castes that live in the houses.
Food The average Food satisfaction in the whole city is displayed on the button. Clicking activates the Food Overlay, colorizing houses in the city according to their food satisfaction. Entertainment The average Entertainment satisfaction in the whole city is displayed on the button. Clicking activates the Entertainment Overlay, colorizing houses in the city according to their entertainment satisfaction. Religion - The average Religion satisfaction in the whole city is displayed on the button.
Clicking activates the Religion Overlay, colorizing houses in the city according to their religion satisfaction. Employment Displays the percentage of employed citizens.
Clicking activates the Employment Overlay, highlighting unemployed citizens and stopped workplaces. Hygiene Displays the hygiene percentage for the whole city. Clicking activates the Hygiene Overlay, highlighting problematic houses without access to Fountains or Herbalists.
Crime Displays the crime percentage for the whole city. Clicking activates the Crime overlay, highlighting houses that are likely to spawn criminals. Resource Categories Clicking on the resource categories on the bar at the bottom of the screen displays different sets of flow resources. The game will also automatically change the displayed resource category when appropriate. The current quantity of any resource is visualized on the corresponding button.
Clicking on a resource button activates an overlay highlighting the producers and consumers of this resource. It provides access to the character talents and estates. To purchase an available talent you just have to click on it and spend a talent point. To purchase or sell an estate select it and then click on the Buy or Sell button, or just double click on the estate icon.
Make sure that you have enough personal wealth when purchasing an Estate. You cannot distribute talent points or buy and sell estates during missions. Research Screen This window offers information about the total number of research points generated by your city, the research goals, and the remaining time for the current research. The research goals are arranged in three different tabs - Architecture, Technology and Warfare.
To set a research goal you have to click on its icon. Several research goals may be set in a research queue - the next research will automatically start when the previous is completed.
To remove a research goal from the queue you have to right click on it. Military Controls You can select your squads simply by clicking on them or by clicking on their icons in the Squads category in the Resource Bar at the bottom of the screen. To group several squads hold the Ctrl key and press a number from 0 to 9. Pressing the number button will select the group assigned to it. Alternatively you can right-click on empty ground to give a selected squad the Move order. Right-clicking on an enemy gives the Attack order.
Keyboard Shortcuts Most common actions in the game have customizable keyboard shortcuts. Game Mechanics Building process The construction of each building costs Denarii and requires a certain amount of time.
During this time a building consumes many building materials more than its upkeep. If you have a lot of excess construction materials you can order the simultaneous construction of several buildings. The Builder Camp is a special building that accelerates the building speed of all constructions within its radius.
Most constructions require a friendly building nearby. If there are enemy buildings in the area, construction will be forbidden. Some buildings have special construction requirements and may be placed only over a resource deposit. The Outpost is a special building that can be constructed far from the city in order to start a new colony.
The construction of an Outpost requires a friendly military squad nearby. How can I gain Denarii? Temples generate Denarii over time based on different aspects of your city. For example the Temple of Saturn generates Denarii for each house in its area affected by the religious satisfaction of each house. Place several different Temples in the same neighborhood for greater effect.
Developing a strong industry and exporting resources through Trade Posts and Ports can be very profitable. You will need to capture Milestones in order to secure profitable land trade routes. It is possible to buy a resource from a cheap trade route and sell it at a higher price through another trade route.
Finally you can use the Tax action in the forum to gain Denarii based on the number of houses in your city. Doing so will lower your popularity. You can also raze barbarian settlements for Denarii.
Needs All your citizens need Food, Entertainment and Religion. The average need satisfaction for the whole city is calculated based on the need satisfaction of individual houses. Many of your buildings will provide need satisfaction to all houses in their areas of effect.
They also provide satisfaction to a lesser extent to all houses that are just outside their areas of effect. The effects of several different buildings that satisfy the same need stack, but the effects of buildings from the same type do not. Extremely low and extremely high need satisfaction will affect your city and trigger different City States. Needs also affect crime and popularity. Increasing Your Popularity You can increase your Popularity in several ways.
Placing buildings will sometimes grant a popularity bonus if certain conditions are met see Placement Bonuses. You can spend Denarii in some Temples to host a Festival, which will increase your Popularity. Having high average Food and Entertainment satisfaction will gradually increase your Popularity to a given cap. The cap is based on the average Food satisfaction of your city, while the rate at which you gain Popularity is based on the average Entertainment satisfaction of your city.
Keep in mind that if the average Food satisfaction of your city is low, your Popularity will fall with time. If your Popularity reaches 0 a riot will start in your city. Citizen castes Plebs Plebs are the general body of landowners in Ancient Rome. They live in Insulae and may work in most of the basic buildings in a small city. As long as their need for Food is well satisfied they will not generate crime. Plebeian Insulae with high food satisfaction will produce Goods required by the more advanced Equites caste.
Equites Equites, also known as Equestrians, are members of the Equestrian Order, the military elite of ancient Rome.
They can staff many buildings in the city, especially those related to military matters, and generally perform better than Plebs as workers.
Equites require Goods and will not become criminals while their needs for Food and Entertainment are well satisfied. They will provide Soldiers for the army when their Entertainment satisfaction is high. Patricians Patricians, living in Patrician Villas, are the highest social class in your city.
They are required by most prestigious buildings in the city and are generally. They also pay higher taxes than other castes, especially if they Religion need is well satisfied. They have very high living standards and will be unhappy unless all their needs are well satisfied. Slaves Slaves are menial workers supplied by the slave markets. They can fill the most basic jobs, but usually perform worse than citizens at their workplaces.
The upside is that you never have to worry about satisfying their needs and that a single slave market may provide the workforce for many buildings. Workforce and Employment Every workplace requires workers from a specific Caste to function.
Slave Markets will provide slave labor to all workplaces in their radius. Many workplaces may use workers from two different castes - in this case usually the more elite caste performs better at their job, so it is beneficial to change the workers to the more efficient caste when you can afford to do so. If you manually stop a workplace, it will free the workers so they can be used by other workplaces.
If you manually start a workplace, it will seek out workers in its radius, and will even stop another operational building if there are no unemployed workers in the area. Slaves The Slaves flow resource allows you to build Slave Markets and other buildings. Each Slave Market can supply all buildings in its area with slaves.
This means that all buildings in the area of a slave market can be switched to the Slaves work mode. This way you can build outposts away from your main city without warring about the needs of your citizens in the new outpost. Positioning your Slave Markets well is very important. During placement, try to include as many resource deposits and fields as possible, in the radius of the Slave Market. You can gain additional Slaves from trade or by Razing barbarian villages.
This means that they are represented in the game as the total of their production and consumption. Produces raise the quantity of a given Flow Resource, while consumers lower it For example, you have 5 Wood available this means that your Wood production is higher than your Consumption with 5.
If the consumption becomes higher than production the flow resource becomes negative - this situation may trigger negative city states or cause some workplaces to stop because of a shortage of their consumed resource. A single producer of an Area resource will supply all consumers within its radius as long as it remains operational.
City States City States represent specific changes to the rules of the game that are triggered when certain conditions are met. These states may be beneficial or harmful to your efforts - some City States are desirable and others are not. Every City State has a specific enter condition, effect and exit condition. The City State triggers when the entry condition is satisfied and continues until the exit condition is met.
The effect of the City State is active for the duration of the City State. Several buildings were completed in close succession. There are no unemployed citizens or stopped buildings in your city. The first monument is constructed. You have played for more than 30 minutes after the forum is built. Activate through the Forum. Buildings are constructed three times faster. Upgrade costs in Denarii are halved.
Popularity increases twice as fast. Building costs in denarii are halved. Research is made easier. Three minutes have elapsed. There are either unemployed citizens or stopped workplaces. Does not end. The morale of your troops is higher. Religion and Entertainment are maintained at fixed levels.
There are no riots in the city. A blessing state can only occur once in your city. Build 3 temples of Vesta. Build 3 temples of Saturn. Build 3 temples of Mars. Only plebeians live in the city.
Lack of a building material. Too many citizens need work. Lack of Goods. A Plague outbreak cannot occur in your city. Temples of Saturn generate double proceeds in Denarii. Newly trained military squads start one level higher than normal. Cost of Builder Camps is halved. Units gain double experience Newly constructed houses are not populated.
The construction times for all buildings are tripled. Random unemployed houses are deserted. Equite houses are becoming deserted because of lack of Goods. Patrician villas are becoming deserted because of lack of Olive Oil or Clothes. There is a plague outbreak in the city. Houses near the infected area will become deserted, unless there is a herbalist to save them. You cannot perform most actions that will reduce your popularity. If you do not increase the assets of your Denarii account to Denarii within the time limit, all will be over for you, Governor.
End A Temple of Jupiter is destroyed. A Temple of Vesta is destroyed. A Temple of Saturn is destroyed. A temple of Mars is destroyed. Entry condition is violated. All building materials above zero. Goods above zero. The Slaves resource is negative. Not enough soldiers.
The rioting slaves will destroy Slave Markets or an Arena every 30 sec. All your squads are demoralized. End The mob disperses after setting 5 buildings on fire. There are enough soldiers in the city. Hygiene and the Plague The hygiene of all houses in your city contributes to the city hygiene rating. If you have houses that are not covered by fountains or herbalists you will soon start receiving warnings that an outbreak of the Plague may start in your city.
Fountains will greatly reduce the chance of Plague outbreaks in your city. While they alone cannot prevent the plague, they will greatly slow the time hygiene risks grow high enough for your city to contract the Plague. Herbalist shops will further raise the hygiene of your city and will also try to cure nearby infected houses when a Plague starts. If a neighborhood has both an operating fountain and herbalist, it will be as safe from the Plague as possible. If an outbreak of the Plague starts in your city, houses will start becoming deserted for at least 2 minutes.
Occasionally, your herbalists will manage to save the infected houses, but it will still be very hard to recover the former glory of your city. You should try to avoid plagues in your city at all costs.
Trade Land trade In order to begin a land trade, you will need a trade post and milestones under your control. To take control over a milestone, you need to move an army close to it and it will automatically become its new owner. If you click on a Milestone under your control, you will see the cities to which you now have open trade routes. After you have control of a milestone, you can construct a Trade Post and initiate the Start trade command from the Trade Post info panel.
This will open the trade interface, where you can select the resource you want to trade and see all available trade routes for that resource. Naval trade Naval trade is similar to land trade, but instead of taking control of milestones to open trade routes, you can do that with a command from your ports.
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