Its first smart decision is beginning the story soon after where the film left off instead of doing a predictable remake of the same plot.
You play Blake, commander of a military team that has been sent in to investigate the disappearance of the scientific expedition - sounds a bit like another infamous sequel about a nameless "Alien", doesn't it? The Thing, for those who don't know, is an alien creature that has the ability to transform into a replica of whatever it touches, but it does so in a process a whole lot more gooey than the T Terminator. The Thing's interface is actually not quite as self-explanatory as you'd first imagine for a third-person action-adventure.
To help you out, rather lengthy tutorial tips pop up throughout the game whenever you need to be taught about a new device or action; jarring at first, these become infrequent soon enough, and you'll be thankful once you've learned the interface.
That is, unless you toggle first person mode, which in turn prevents you from moving. Strange, but at least the game's design has taken into account that you won't be looking up or down too often, so it doesn't put much of interest anywhere but on eye level.
PC gamers will feel this title screams to be first-person by default, for immersion purposes if nothing else. The thing that sets The Thing -- sorry! Everyone has a trust meter that needs to be at least halfway filled for them to follow you around; gaining trust from someone is often a simple matter of giving them a gun, although some secondary missions require you to prove you're human by killing a certain number of Things.
Later in the game, you can also perform a blood test on yourself to gain trust - The Thing is made up of millions of individual living cells, so Thing blood reacts violently to just about any aggravating chemical you could throw on it. The gameplay itself is a compelling mix of survival horror games like Resident Evil, with simple adventure elements and puzzles and your bog standard fast paced shooter.
The pacing has been tuned well, starting slowly, keeping all the aliens out of sight, then slowly revealing the carnage as you explore further, until you eventually come under attack on a regular basis. The Thing itself comes in two basic forms; little spider-like crawlers that are dispatched with one quick shotgun blast, and bloody humanoid monstrosities with varying amounts of misshapen heads and claws and tentacles. The latter kind takes multiple hits, and as in the movie, need to be burned to kill off permanently.
Team members also have various uses other than just being another target for evisceration. Some have the ability to heal you and other team-mates, and others are engineer class and can fix various power boxes and override door locks. You're required to interact with the environment often, accessing logs and codes on computer terminals, picking up notes and even controlling CCTV cams hunting for clues. Visually, The Thing excels. The attention to detail in all the environments is extremely high, textures are sharp and the people are hugely realistic, with fluid animation and lip-synced voices.
They also react to things around them - point a gun at their head and they'll retort with a lewd hand gesture. If they see something particularly grotesque, they'll even lose whatever meal they last ingested. You know how far we've come in bringing games into the cultural mainstream when non-essential characters start puking without any contribution to advancing the plot. Hey, it spelled success for every gross-out comedy since There's Something About Mary.
Audio also matches the high visual production values, creeping you out with all sorts of ambient effects. The Thing falls short of greatness in two areas. One, it's seriously short. Even taking into account the scattered save points and consequent replay times -- another console annoyance, which can actually be fixed with a registry edit -- you should still be done with this in under eight hours, and there's no multiplayer mode to prolong its life.
There are times where a team member can come up clear in a blood test but only moments later transform into a Thing due to some trigger in the game's script. Generally, everyone ends up becoming a Thing or dying beforehand, so you feel no real loss and the only time it matters is when you can't complete a level because you needed that one engineer alive.
There's also no real tension because even if someone is a Thing, once they reveal themselves, you can take 'em down in a matter of seconds.
The game also suffers from a rather nasty bug that remained unfixed in a recent patch. On some machines, including ours, all voice audio was muted during cutscenes, and the only way to fix it was by unarchiving a. The Thing on its own stands as a slightly flawed, yet atmospheric and alluring action-adventure.
Hardcore fans of the film, however, will have fewer complaints and appreciate the touches added by the developer who obviously cared greatly about making a worthy follow-up to Carpenter's thriller.
Coming across the actual tape recorded by MacReady and finding out where Childs ended up was a simple, yet brilliant idea to connect the two stories. For an alien that's , years old, The Thing can definitely hold its own against any other scary creature -- from a game or movie -- that you can throw at it.
Thingy 0 point. Download Now. You must have your revenge so Thing-Thing is all about killing. Destroy various enemies and pass many scenarios until you are free. You can also combine many types of weapons, and also the sound of game is very attractive. Full Specifications. What's new in version 4. Date Added July 28, Version 4. Operating Systems. Additional Requirements None. Total Downloads Starting with little cockroach-like heads and legs that come at you in waves, building to man-sized hunks of dripping gore that refuse to die.
In the film. Kurt Russell and co have barely any weapons bar some flame-throwers to deal with the extra-terrestrial menace. Not so here. As well as flamers, your boys are packing submachine guns, shotguns and grenades. Using these to waste the little scuttling things is a fairly easy task.
Just point in their general direction and let autotargeting do the rest, or switch to first-person and do the aiming yourself. Alternatively, leave them to your squad members who will fire automatically - and accurately - of their own accord. But the bigger manifestations are a different matter. We're talking the shambling atrocities that imitate humans and other, larger life-forms.
These brutes don't die until they've been weakened with normal weapons and then burnt to a cinder with a flamer or an incendiary grenade. Supporting each other in fire-fights is only the tip of the iceberg as far as team interaction goes. Your squad can include a medic for healing the others, an engineer to repair electrical items, and a soldier for general ass-kicking. You can never directly control any of your compadres, only issue them orders and hope for the best.
The only things they do of their own accord is shoot and mutter stuff like 'This mission is bullshit", from time to time. Or what if they simply panic and start crapping themselves in mortal terror?
Above the heads of each character appear floating icons showing their changing mental state. Force one guy to give you his gun and he'll lose some trust. Don't fire at the aliens when they attack and he'll lose more. What can you do to convince them otherwise? Well, you could give them a gun or some ammo. Kill some of The Things. Trust works both ways, and when you encounter a wandering trooper you have to ask yourself: is this guy all he seems.
See the Missed Opportunity panel for more on this. Your other major problem is when your troops start panicking. If they're unarmed, trudging through the snow in the darkness outside and stumble upon a dismembered corpse, you can forgive them for starting to lose it. Again, giving them a weapon can help. Or a quick injection with the adrenaline hypo can temporarily give them the bollocks they need to follow your orders again.
A great idea, all this squad interaction and the whole psychological malarkey. But sadly it seems to be a little half-hearted. For one. And for another, typically you barely notice their changing psychological states.
As far as combat tactics go, all you do is stand near each other and hope for the best as there are too few options in what orders you need to give to offer some kind of tactical subtlety. The game stays movie-like all the way through with its frequent use of cut-scenes to keep you in the picture and set up your next mission goal. These are all powered by the game engine so they're not the best looking and many of the cuts are slightly haphazard, leaving you wondenng where the hell you are when they finish.
The main disappointment to fans of the film, though, will be the creatures themselves. The Thing in the movie looked like Satan had vomited a man-sized pile of offal and body parts. The Things here in the game look like little computer game monsters.
Similarly, the bleak desolate arctic location provided the movie with the perfect sense of isolation and claustrophobia. But in a game it can all get repetitive and even bland.
In the end, The Thing has plenty of good ideas. It tries hard to be more than yet another average third-person actioner. We hoped for a classic genre-bending fright-fest. In the film, the characters and the audience are never sure who The Thing is. In the game you aren't either, but this could have played a far greater role in proceedings. The trouble is threefold. Both of these factors contribute to the third problem which is the lack of incentive to care or bother to find out whether one of your pals is infected in the first place.
Which all sucks. Two men lie in the snow, sharing a bottle of Scotch and a look of complete exhaustion in the glacial night.
Their bodies are warmed and illuminated by the fires that are consuming their Antarctic base, Hames dancing between the black sky and the powdery white ground.
Soon the fires will go out and both men will freeze to death. Compared to the fate of their comrades, this seems like a good way to go. MacReady pauses for a few seconds before answering, the frost on his beard turning his face into a hollow cave. Did either of the characters survive? Was one of them The Thing? Will the creature take over the world? What we can tell you is that the game is billed as a sequel of sorts rather than an adaptation or loose reworking, and that the ice block found in the Norwegian base will be making a reappearance.
The action takes place some months after the scene described above, when a military squad lead by your character, Blake, arrives at the base to investigate why radio contact has been lost. As you can imagine, they don't find a ski resort where they can snowboard and get pissed for three weeks. That would be another kind of game entirely. Year Tags abandonware , old , game , thing , shooter , tpp , action , carpenter , alien.
Genre shooter action tpp. Platform PC. Clyde3D A great concept that gets kind of messed up by not so well thought out game play. Similar games Users also downloaded the following old games. Descent to Undermountain Interplay Productions. The Beverly Hillibillies Capstone Software.
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